Wilderlands Skull and Shackles
Squibbing a Ship
Successfully stealing a ship and hiding it from its owners requires more than a name change and a new coat of paint—there must be a complete rebuild of the superstructures and rigging in order to change the way it looks. Such an overhaul is superficial in nature and changes none of a ship’s characteristics, but it does give a ship a different appearance and lines so that even someone familiar with the original ship can only determine the falsehood after several minutes of careful study. These rebuilt vessels are referred to as “squibs.” In fact, “It’s like as not to be a squib,” is a common saying among the pirates of the Shackles for a ship of suspicious origin
Squibbing a ship is not cheap and must be done in secret or word would quickly get out of the ship’s new identity. Powerful Free Captains with their own home ports are able to do such modifications in their own private shipyards and dry docks, and captains with access to skilled carpenters and shipwrights among their crews often make such changes far out at sea away from the shipping lanes or while beached on some distant shore. But not everyone has access to those sorts of resources. As a result, a side industry of sorts has grown into existence at remote locations throughout the Shackles, where captains can find discreet craftspeople willing to do the work quickly and with the promise of silence for the right price.
The party got their ship, formerly the Man’s Promise, squibbed at just such an outfitter (Rickety’s Squibs), refitting it and renaming it the Sea Reaver.